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2008 Annual Meeting

JAPAN SESSION 13

[ Japan Sessions, Table of Contents | Panels by World Area Main Menu ]


Interpreting Traumatic Reenactment in Modern Japanese Literature and Film

Organizer and Chair: David C. Stahl, State University of New York, Binghamton
Discussant: Mark Williams, University of Leeds

A striking number of important Japanese novels and films draw meaningful attention to the origins, motivations, consequences, and possible means of avoiding the psychological compulsion to physically repeat historical trauma. According to Freud, “The patient doesn’t remember anything of what he has forgotten and repressed, but acts it out. He reproduces it not as a memory but as an action; he repeats it without of course knowing he is repeating it. . . . in the end we understand that this is his way of remembering.” The papers of this panel examine representative works of postwar and contemporary Japanese literature and film with an eye to articulating the significance of this widespread phenomenon. In so doing, they attempt to answer some of the following questions: What kinds of repressed experience bring about repetition compulsion? What effects does traumatic reenactment have on those who engage in it? What are the ethical and moral ramifications of this “traumatic memory”? What are the outcomes of such unconsciously motivated behavior? How can an individual or collectivity become aware of and thus be able to counter or bring an end to destructive patterns of behavior? How, in other words, can the unconscious urge to physically repeat trauma be replaced with deliberate acts of remembering and working through? Finally, what can examinations of individual cases tell us about collective responses to historical trauma? Can tendencies toward compulsive repetition still be insidiously at work behind contemporary individual and national actions?

Sins of the Father, Sins of the Son: Transgenerational Transgression in Imamura Shôhei’s Vengeance is Mine
David C. Stahl, State University of New York, Binghamton
Released in 1979, Imamura Shôhei’s challenging film Vengeance is Mine retells the story of Nishiguchi Akira, an infamous real-life serial killer. After exhaustively researching the case and discovering important details that did not appear in police reports or Saki Ryûzô’s novelization, Imamura visualized his own understanding of “Enokizu Iwao’s” life and crimes. Imamura’s primary concern in the film is to expose the unconscious motivations behind this remorseless killer’s repetitive acts. Enokizu’s traumatic childhood experience of witnessing his father’s humiliating public submission to an Imperial naval officer’s violent demands in 1938 that he “joyously offer up his village’s fishing boats to the august emperor” eventually takes the form of repetition compulsion. Enokizu’s father fails to “stand up to” the naval officer, who is himself a stand-in for the emperor, or “father of the nation.” As an adult, Enokizu can’t confront his own father regarding his wartime and postwar behavior, and instead violently displaces his anger, resentment, hatred, and sense of betrayal onto a succession of surrogate father figures. The allegorical implication of this father-son story is that during and after the war the Japanese people failed to stand up to and challenge the emperor concerning the devastating “holy war” waged in his name. And judging from Imamura’s treatment of Iwao’s trauma and actions, until repressed war experience is honestly remembered, squarely faced, and thoroughly worked through, the nation will continue to be in danger of being motivated, in one way or another, to repeat the catastrophic failures of the belligerent past.

Destruction, Reconstruction, and Transformation: Super-Dimensional Fortress Macross and Traumatic Reenactment
William Ashbaugh, State University of New York, Oneonta
Television and movie versions of the anime Super Dimensional Fortress Macross (Chôjikû yôsai Macross,1982-1984), display a repeating series of catastrophes and recovery. First the city around the repaired alien spaceship Macross is mistakenly transported into outer space with the human-crewed ship. After the city is repaired and placed inside the 1.5 km long ship, the rescued city repeatedly faces major damage from enemy attacks and even self-inflicted destruction; the damaged ship has to transform into a humanoid configuration in order to fire its main laser cannon. Eventually alien vessels orbiting the Earth destroy life on the planet. These cataclysmic events all occur in a space opera serving as a backdrop to a love triangle. The full story, however, is critical, both for allowing the creators to tell the larger tale and to sell more transformable toys. And transformation plays a pivotal role in analyzing Macross, both the series and the film. The constant transformation, destruction, and reconstruction enabled the postwar generation of writers, animators, and directors to express their views on the tumultuous changes they experienced as children and young adults. The rebuilding and modernization of cities and fear of nuclear war between the United States and the Soviet Union, with Japan suffering in the middle, all make their appearance in disguised form throughout Macross. In fact, the repetitive transformations of destroyed urban centers into reconstructed ones, jets into robots, and ships into humanoid forms all describe the ongoing transfiguration of Japan from militarist to postwar capitalist state.

Underground Dreamscapes: Repetition, Trauma, and Healing in Murakami Haruki’s Kafka no Umibe
Patricia Welch, Hofstra University
Murakami Haruki’s peculiar use of landscape is arguably unparalleled in Japanese literature: odd towns, underground worlds, strange hotels, and moribund towns abound. Even prosaic suburban bedroom communities hide secrets. Whether real or imagined, landscapes play significant roles in Murakami’s literary corpus. They are sites of contestation, and arenas for challenging individual, regional, and national identity on multiple levels. In Kafka no umibe (2002), as in Sekai no Owari to Haadoboirudo Wandaarando (1985), Murakami uses landscape in alternating worlds as dreamscapes to be pondered. Here, psychic dreamscapes are physically mapped onto the topography of Japan as the novel’s heroes independently pursue quests of enlightenment with their guides. Both heroes have experienced life-changing traumatic events. Nakata is a middle-aged man, a “holy fool” and rescuer of lost cats, who lost his memory and higher cognitive ability as a consequence of the “Rice Bowl Incident” of 1944. Yet he lives contentedly until he encounters Johnny Walker, cat killer. Tamura Kafka is a boy who runs away from home on his fifteenth birthday, perhaps to find his mother, perhaps so as not to kill his hated father. Even so, his quest turns Oedipal in a metaphysical way. This paper examines how the novel deploys actual, imagined, and remembered landscapes to present critical insights into the individual and contemporary Japan. By retracing the steps of things forgotten—or never consciously known—Kafka and Tamura activate the possibility of creating a new engagement with their respective foundational traumas and their aftermath.